I don’t know why the developers didn’t set it as the default.īeyond that oversight, this is an attractive remake. But it feels exponentially more responsive. Performance Mode attempts to hit 60FPS and will habitually drop a bit. Resolution Mode outputs at 1080p but has a framerate that’s persistently shy of 30FPS. It’s hidden down at the bottom of the game’s menu, but Re-Pac offers two visual approaches for Switch owners. I just wish the end-of-stage slot machine didn’t feel so sluggish. There are liberal check-points, extra heath pieces, and multiple ways to earn more lives. Pac-Man can lose multiple health segments before becoming a ghost himself. But despite the sadistic approach to level design, the game is forgiving. There are a lot of different elements to grab too, with fruit that acts like keys, scattered letters that spell out PACMAN, and dots to accumulate for scoring. While Re-Pac’s levels are linear, they have gate puzzles that will send you back-tracking in Sisyphean fashion. In other moments, the spatial depth of the game’s many collectibles can be confounding. Don’t position yourself precisely before rev-rolling up a ramp and you can be propelled into danger. Sure, he has a respectable set of abilities, from butt bouncing to defeat most non-metallic enemies, ledge grabs, and a rolling proficiency ability not unlike Sonic’s Spin Charge. Sure, you’re not in mazes all of the time, but these moments feel the most like the source material.īut when it comes platforming, Pac is only satisfactory. Devouring a power pill to turn your ghostly pursuers into enfeebled targets still feels fun. Periodically, mini-games will task you with gobbling down successions of dots. Pac-Man World is at its best when it’s almost like the original maze game. The moments leading up to that confrontations aren’t always as good. One even ditches the platforming for a Mario Kart-like showdown against evil clowns. These milieus might fault some insipid names (“Ruins Area”, Space Area”, etc) and fall back on cliched locations, but they have some creative boss battles. Namco’s beloved mascot springs into action, attempting to free his friends across 23 stages and 6 different worlds. Here, Pac-Man’s birthday celebration is disrupted by a gang of ghosts, who kidnap all of the party-goers. Step into Re-Pac and you’ll find the original game’s delightfully dated CGI cutscene remade into a visually sharper, but less campy cinematic. Another thought: a Pac-Man World compilation of ports would have been a better commemoration for old ‘Pac. But twenty-three years on, I wonder if we were all swayed by the visual allure of 3D play. With the release of Pac-Man World Re-Pac, the game has been rebuilt in the Unity Engine, pitching a prescription for retro nostalgia aimed at two generations. From Bug!, Jersey Devil, to Bubsy’s disastrous fourth outing, there were a multitude of 3D games that didn’t deliver the enjoyment of their 2D counterparts.ġ999’s Pac-Man World arrived in the middle of this transition, earning positive critical and commercial responses. But the era also witnessed the release of completely mediocre, unwieldy 3D platformers. Notable efforts like Crash Bandicoot, Spyro the Dragon, and Super Mario 64 helped establish how character movement and camera control could work in worlds that exhibited depth. But the shift from sprites to polygons wasn’t always a smooth process. Platform: Switch, PC, PlayStation 4, XBox Oneĭigital Availability: Nintendo eShop, Steam, PlayStation Store, and Microsoft Storeĭuring the late ‘90s, the platforming genre made a bold leap into the third dimension, bolstered by the abilities of the Sega Saturn and Sony PlayStation.
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